I'm not super active, but I would love to help with sprites every now and then, I don't know quite how well I am with pixel art, and i can only work on it for like an hour a day, but this game seems neat, and i like the concept, so maybe I can help with some things?
I'm also trying to learn to code, but I'm not good enough to be anywhere near actually doing anything useful
(it would be done as a passion project on my end, so nothing to do with money if you do decide to let me help out)
I should be able to make one, but I don't own an Android device that I could run and test it on, so the end user would have to do the play testing.
If you're interested in a build for a different OS let me know. Although I have only built for Windows and Linux, Godot seems to support porting to a wide variety of OS's.
I'll see about making ports for Android and probably Mac as well when I release the next build.
Theoretically it shouldn't be that difficult to export to those platforms, but I've been doing dev long enough not to pull a Sean Murray.
As for testing and making sure they work properly, that will have to be done by volunteers. I don't really want to spend money on new hardware right now.
But I may add certain exceptions for creatures like Angels where the lore typically supports that kind of concept.
Of course this would be an option that the player could disable and enable as I know that some people just don't like it.
But ya, futa won't be a main focus with this project. I'm kind of a vanilla type of person, so a lot of the stuff that I will likely be going for won't appeal to more elaborate taste.
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I'm not super active, but I would love to help with sprites every now and then, I don't know quite how well I am with pixel art, and i can only work on it for like an hour a day, but this game seems neat, and i like the concept, so maybe I can help with some things?
I'm also trying to learn to code, but I'm not good enough to be anywhere near actually doing anything useful
(it would be done as a passion project on my end, so nothing to do with money if you do decide to let me help out)
Really appreciate the offer, but this is sort of a mountain I want to try climb on my own. At least for now.
I have ambitions to make games for a living eventually, and this project is more or less my personal obstacle course.
Again, thanks for your offer and interest in this project.
will there be a mobile version?
Do you mean an Android build?
I should be able to make one, but I don't own an Android device that I could run and test it on, so the end user would have to do the play testing.
If you're interested in a build for a different OS let me know. Although I have only built for Windows and Linux, Godot seems to support porting to a wide variety of OS's.
Yep, android. The game looks interesting and im curious to see what it will turn out to so i will try to support and follow
Thanks for the feedback!
I'll see about making ports for Android and probably Mac as well when I release the next build.
Theoretically it shouldn't be that difficult to export to those platforms, but I've been doing dev long enough not to pull a Sean Murray.
As for testing and making sure they work properly, that will have to be done by volunteers. I don't really want to spend money on new hardware right now.
Just a heads up. Not sure if you're still following or are still interested in this project, but I finally released an android version.
I left more details in my latest dev log.
Ayy! Iforgot i had a itch.io account. Still kept remembering this game from time to time. Finally found it again lol. Merry Christmas!
Are there going to be any futas in a future update?
Probably not.
But I may add certain exceptions for creatures like Angels where the lore typically supports that kind of concept.
Of course this would be an option that the player could disable and enable as I know that some people just don't like it.
But ya, futa won't be a main focus with this project. I'm kind of a vanilla type of person, so a lot of the stuff that I will likely be going for won't appeal to more elaborate taste.
Sorry to disappoint.