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I Couldn’t Become A Farmer, So I Decided To Capture And Breed Monster Girls Instead.
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Devlog
Godot and the Crazy Green Haired Power Tripper
October 07, 2024
by
Arkinum
1
#godot
(Rambly wall O text warning) Since I use Godot as my primary game engine, I felt that my thoughts on the matter should be posted on a public forum. Many moons ago I started on my game dev journey. I b...
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v0.25 (And an Important Announcement)
June 21, 2024
by
Arkinum
And here it is, the next version released. Since the last dev log I’ve done quite a bit of thinking about the future of this project, and it has caused me to forego my last dev log goal (making more...
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May 2024 Update
May 26, 2024
by
Arkinum
The stone node had to be redone as I wanted to isolate the grass layer that serves as a way to give depth to this asset. I did the same with the stump node, but had to redo that anyway due to a screw...
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April 2024 Update
April 27, 2024
by
Arkinum
After last update I continued to work on the Field tileset. It took me a few days but I got most of the tiles I needed for a vary basic two grass types and blend tiles. More variations may come later,...
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The Overreach of Payment Processors and the Future of NSFW Content.
April 07, 2024
by
Arkinum
Wall O Text Warning TL/DR: Catering to peoples sensibilities, weather on the right or the left makes everything rigid, bland and miserable. And will ultimately effect how much personal freedom I have...
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Mar 2024 Update
March 31, 2024
by
Arkinum
I got to work on the farming tile logic next. For the time being I’m just going to have potato plants until I get all the growing and harvesting mechanics working. Currently the water in the waterin...
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Feb 2024 Update
February 24, 2024
by
Arkinum
I was in the middle of implementing the shop just before finalizing the last dev log updated, but decided to just omit that information since I wasn't finished. The shop is finally done. All items cur...
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Jan 2024 Update
January 27, 2024
by
Arkinum
(Please note that a good part of this dev log was written in December and may sound a little strange as some things I posted near the top got done by the time you read to the bottom. Most of my dev lo...
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Happy New Year!
December 31, 2023
by
Arkinum
So the new year is finely here! I know a lot of shitty things have happened and will happen, but for some reason I feel very hopeful for the future for the first time in a long time. To me it feels li...
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Dec 2023 Update
December 23, 2023
by
Arkinum
After finally getting the Android version out, I turned my attention to working on the shop mechanics. I didn’t feel like displaying the long winded version notes with my in game avatar (that will b...
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Android Version Now Available
November 30, 2023
by
Arkinum
Android version is finally up. I managed to get Godot to spit out an .apk file shortly after the last post, but didn't feel comfortable uploading a file that I could not at lest test on my own system...
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v0.20a!
November 26, 2023
by
Arkinum
This is the second release of I Couldn’t Become A Farmer, So I Decided To Capture And Breed Monster Girls Instead. From now on to avoid long file name errors I'm going to abbreviate this project as...
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Nov 2023 Update
November 25, 2023
by
Arkinum
After the last update I continued on with creating visual elements for the resource nodes. The tree was easy to do as all that needed to be done was to add collision data and a resource spawner. The r...
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Oct 2023 Update
October 28, 2023
by
Arkinum
This month I primarily worked on the inventory, and started working on art assets during the last week or so. I lost a few hours of development due to being busy with other things in life. Overall I s...
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Sept 2023 Update
September 30, 2023
by
Arkinum
After posting the last update I noticed a bug in the walk-idle animation cycle. The MC would transition to a facing south pose for the clothing layer. It took me 2 or 3 days to trying to hunt down the...
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Aug 2023 Update
August 26, 2023
by
Arkinum
Nearly a month has passed since I released this tech demo/alpha and compared to my previous projects, reception seems quite a bit more positive. Work on the game has been steady but somewhat slow due...
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v0.10!
July 26, 2023
by
Arkinum
After a long hiatus I've finally gotten around to making 'something' again. Not much to say about this project other than from a technical standpoint it should be manageable and doable with my current...
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