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I Couldn’t Become A Farmer, So I Decided To Capture And Breed Monster Girls Instead. may contain content you must be 18+ to view.

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A downloadable game for Windows, Linux, and Android

A young man came of age and decided to become a farmer for his life long carrier. 

However, for unknown reasons he was not able to pursue this path in life.

So he decided to do the next best thing: capture and breed monster girls!

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This game is in very early development. I was debating whether to release something so early, but I decided it would be fun to do, and it helps keep me motivated. Feel free to leave feedback.

There is no sound or music currently, I will be adding that when I have more of the systems in place.

Known Bugs:

-Sometimes when interacting with the monster girl the animation will remain idle instead of going to pose1  (This system was thrown together, I'll be redoing it at some point anyway)


Here is a list of features and systems that I want to implement. Please note that this list will change over time and some things may be removed or added as I progress.    Think of this list as a minimum viable product to reach v1.00.   Polish and optimization will be done as the project progresses.

---Mechanics---

-Character Controller: Idle, Walk, Run, Strafe/Defend, Attack

-Health and Damage System

-Magic System

-Stamina System

-NPC Control Systems

-Sleep Cycle

-Weapon/Tool Selection

-Item selection

-Resource Harvesting System

-Farming System

-’Breeding’ System

-EXP System

-Inventory System

-Shop System

-Key Remapping

-Save/Load System

-Crafting System

-Loading Game Screen

-Fade In/Out System

-Day/Night Cycle

-New/End Day Cycle

-Dialog System

-Interaction System

-Layer Sorting System

-Title Screen

-Controller Support

-Clock

-MC Customization


---Art Assets---


-MC Sprites (Animation needs to be polished and optimized.  Will need to add animations for using harvesting tools like a pick-axe)

-Barn Tile

-Workshop Tile

-Interior House

-Interior Workshop

-Interior Barn

-One Biome Tileset

-Farming Tiles

-3 More Support NPC’s

-Dialog System Elements

-Inventory Elements

-Title Screen Graphics and Elements (Will polish up and add options like 'Load Game' when implemented)

-’Breeding’ System Sprites (Some are done and need polish)

-Homestead Tileset (Some are done, but I’ll add a few more tiles before v1.00)

-House Tile

-One Monster Girl

-Weapon Wheel Graphic

-Item Wheel Graphic

-Clock Graphic

-Status Graphic

-MC Customization Sprites (I'll have to attack this problem in another way due to memory constraints)


Download

Download
No_Farming_Win_v0.20a.zip 478 MB
Download
No_Farming_Linux_v0_20a.zip 479 MB
Download
No_Farming_Android_v0_20a.zip 488 MB

Development log

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Comments

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(1 edit) (+1)

I'm not super active, but I would love to help with sprites every now and then, I don't know quite how well I am with pixel art, and i can only work on it for like an hour a day, but this game seems neat, and i like the concept, so maybe I can help with some things?

I'm also trying to learn to code, but I'm not good enough to be anywhere near actually doing anything useful

(it would be done as a passion project on my end, so nothing to do with money if you do decide to let me help out)

Really appreciate the offer, but this is sort of a mountain I want to try climb on my own.  At least for now.

I have ambitions to make games for a living eventually, and this project is more or less my personal obstacle course.

Again, thanks for your offer and interest in this project.

will there be a mobile version?

(+1)

Do you mean an Android build?

I should be able to make one, but I don't own an Android device that I could run and test it on, so the end user would have to do the play testing.

If you're interested in a build for a different OS let me know.  Although I have only built for Windows and Linux, Godot seems to support porting to a wide variety of OS's.

Yep, android. The game looks interesting and im curious to see what it will turn out to so i will try to support and follow

(+1)

Thanks for the feedback!


I'll see about making ports for Android and probably Mac as well when I release the next build.

Theoretically it shouldn't be that difficult to export to those platforms, but I've been doing dev long enough not to pull a Sean Murray.

As for testing and making sure they work properly, that will have to be done by volunteers.  I don't really want to spend money on new hardware right now. 

Just a heads up.  Not sure if you're still following or are still interested in this project, but I finally released an android version.

I left more details in my latest dev log.

(+1)

Ayy! Iforgot i had a itch.io account. Still kept remembering this game from time to time. Finally found it again lol. Merry Christmas!

(-1)

Are there going to be any futas in a future update?

(+3)

Probably not.  

But I may add certain exceptions for creatures like Angels where the lore typically supports that kind of concept.

Of course this would be an option that the player could disable and enable as I know that some people just don't like it.

But ya, futa won't be a main focus with this project.  I'm kind of a vanilla type of person, so a lot of the stuff that I will likely be going for won't appeal to more elaborate taste.

Sorry to disappoint.