V7.0


I'm starting to get where I want to go, still plenty of things to add and try out, but I've concluded implementing most of the tricky maniacs with this update.

As mentioned in my last dev log I wanted to implement a dialogue and shop system, this update realizes that goal.

I wanted a new tile set and graphical assets to work with for this update, so I ended up spending about a week in Blender modeling and rendering them.  I won't go into a lot of detail about it as I already made a dev log after releasing it as a royalty free asset pack (feel free to check it out if you're interested).  I also added some of the more generic props to the asset pack just a few minuets ago.

Because of the new tile set I now had to devise a way to transition between areas.  I've decided that instead of making the levels full RNG I'll be making this game pseudo random like Diablo (several pre-made maps that are randomly picked).  This will make it easier to make levels, and also make transitions very easy to implement.

The NPC shop keeper is a character that I'll use in the game I have in mind .  I only rendered one frame and a portrait, but I plan to polish and add more frames for the main game. 

I implemented dialogue in another test project a while back so it really wasn't hard to take what I learned and implement it here.

The hard(er) part was amalgamating shop mechanics.  Thankfully this didn't pose too much of a challenge, just time consuming.  Transferring some of the data to the rich text label node had me a bit stumped, but I managed to figure it out.  I've been cheeping out on the UI graphics in favor of just using Godot's panel nodes, but I plan to have custom dialogue with the 'real' project.

I'm still thinking on what I should work on next.  There are still various weapon stats that currently do nothing.  Then there is weapon modding that I want to make a core feature.  As mentioned there is also making some random maps that I should make and put the RNG level generation into practice.   Near the end I'll probably make a boss character and make a complete game loop.


Anyway that's all for now.

Files

PMW_Win_v7.zip 451 MB
Dec 14, 2021
PMW_Lin_v7.zip 452 MB
Dec 14, 2021

Get Arkinum's Project: Magi War

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