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Arkinum's Project: Magi War
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Devlog
Personal Update
December 27, 2022
by
Arkinum
Hey all. It's been a few months since I touched base with anyone following this project, and felt it was time to at least give a heads up. I've been back at the day job since my last update. And as pr...
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Update on Main Game Progress. 9
March 21, 2022
by
Arkinum
Update 9 This update I worked on an enemy model and a new tile set, both to be used in the first stage of the game. The horse man's model, rigging and texturing are more or less done. I may add some b...
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Update on Main Game Progress. 8
March 08, 2022
by
Arkinum
Update 8 Just a quick update. Haven’t done much due to being somewhat in a slump, but still did some casual work on things that needed to be done. I modeled and rigged a couple of generic Male and F...
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Update on Main Game Progress. 7
February 19, 2022
by
Arkinum
Update7 Not much to show in this update, but it has been a while and figured that I should at lest touch base. Development has slowed down due to the typical mid development hole every project ends up...
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Update on Main Game Progress. 6
February 03, 2022
by
Arkinum
Update6 Progress has slowed down somewhat in the past two weeks. I was beginning to feel a burnout coming on so I took a few days to binge a few anime series to clear my head. I did manage to make a f...
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Update on Main Game Progress. 5
January 21, 2022
by
Arkinum
Update5 I finished and polished up a couple of things in the inventory, I realized a bug before having to experience it, the rotation checker red light would not turn off after inserting an item in a...
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Update on Main Game Progress. 4
January 14, 2022
by
Arkinum
Update 4 In this update I’ve been working mainly on the inventory system and its branching components. The inventory got a slight graphical change from the last update. The buttons that were a solid...
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Update on Main Game Progress. 3
January 07, 2022
by
Arkinum
Progress Update 3 I finished up the details on the HUD. I originally wanted to use a C4 bomb icon but realized that at that resolution it may be hard to recognize it, so I just went with a classic bom...
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Update on Main Game Progress. 2
January 02, 2022
by
Arkinum
Update 2 This week I’ve been primarily working on refining the character controller and working on the HUD. The character controller for the Light Arms Specialist currently has functional move, idle...
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Update on Main Game Progress. 1
December 26, 2021
by
Arkinum
I figured I should do an update just so someone doesn't think I just ditched the last project and ran. For the game I’m working on now, unlike the prototype, I will be breaking the gameplay into 4 d...
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v9.0 Final*
December 22, 2021
by
Arkinum
I've updated the description on the games main page so I won't go over it again here. Instead I'll just go over what got added and changed since last update. -Fixed the save system -Damage balancing -...
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v8.0 Update
December 19, 2021
by
Arkinum
This update brings the much needed game loop. I was debating on whether to do a release or not, but decided to just do it since it gives me an excuse to backup my work. In this version the player will...
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V7.0
December 14, 2021
by
Arkinum
I'm starting to get where I want to go, still plenty of things to add and try out, but I've concluded implementing most of the tricky maniacs with this update. As mentioned in my last dev log I wanted...
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v6.0 Release
December 04, 2021
by
Arkinum
The major implementation this time around is the ability to equip dropped weapons. While this may seem like a very mundane feature, trust me it's a milestone from a game dev perspective. Since differe...
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v5.0
November 29, 2021
by
Arkinum
v5.0 My progress has been a little slower lately as I've started treading into territory that I'm unfamiliar with. This update doesn't bring a lot in terms of appeal, but it dose touch on some very im...
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4.0 Released
November 17, 2021
by
Arkinum
With this release I implemented a wheel menu, the beginnings of an inventory system and trimmed away some of the fat. Implementing a wheel menu was fairly easy to do as I have done one before in other...
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v3 Released
October 29, 2021
by
Arkinum
This release implements a shotgun and machinegun, and improvements/functionally to the HUD...
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v2.0 Released
October 22, 2021
by
Arkinum
One of my goals with this release was to optimize the game so it would run on lower end machines, but I ended up doing the opposite lol. I played around mainly with artwork in this release adding a bu...
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Arkinum's PMW Dev Log
October 12, 2021
by
Arkinum
Initial Launch. Not much to say that hasn't been said already. Here's hoping I stick with this lol...
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