Nov 2023 Update


After the last update I continued on with creating visual elements for the resource nodes. 


The tree was easy to do as all that needed to be done was to add collision data and a resource spawner. The rock node was a bit harder as I had to make a node from scratch. The artwork will change when 1.00 is released as I want to show a progression of depleting a resource node as the player collects from it.

Currently the resource nodes only stop giving resources when the number of resources is depleted in script, visually nothing changes as of yet. I plan to add a random variable to how and what is harvested from a node eventually.

I made drop items that represent the produced resource that can be picked up and stored in the inventory. They will only take up space in the inventory for the time being until I make the shop and crafting systems that will use them.


With a couple of resource nodes done I turned my attention to the monsters/animals the player will hunt for experience and resources.


I decided to make a slime monster first as it is very simple to model and animate (I’m calling it a jelly so as not to be confused with slime girls).

After the slime was done I decided to make a wolf/dog model. This one took about a week to make as I needed to go though my typical process to make an organic character model. The end result was a somewhat uncanny looking dog. I think it will be fine though as monsters don’t need to look life like.


I made a monster called Brown Dog that will be a low level enemy based off this model.

Two spawn points, one spawn point for each monster. Currently they just take damage and die, but I’ll put more behaviour probably next update.

I’m almost done with the next release, I’m just plugging up some of the audio holes with a bunch of royalty free music and sound I got off Humble and Groupees. I’m hoping to get the next release out either tomorrow or sometime next week.

That’s it for now

Get I Couldn’t Become A Farmer, So I Decided To Capture And Breed Monster Girls Instead.

Leave a comment

Log in with itch.io to leave a comment.